Due to the huge amount of reports sent in with reviews like "cheater", "wh", "wallhack", "cheater pls ban", "i look him he cheats!!" etc. , i would like to remind everyone that reports sent in with this kind of review will not be accepted by AC Team, they will be marked as 'Incorrect' and the admin/captain`s demo ratio will have to suffer. The correct way to send in a demo with a player which you think is cheating is to watch the demo completely and write down the times in which the player looks suspicious, write them in the report which you send to AC Team. In short, if your report is not informative, it will be simply deleted by our staff and the demo will never get reviewed.
Example of a correct review:
#matchid:
10:50 -> player x looks through box at mid, then says enemy spotted without actually seeing anybody there.
20:10 -> he prefires on that guy
23:41 -> he knew there was a flash coming and he turned arround before he actually saw it
28:19 -> he knew that guy was coming there, took the best position to strike and waited for him
Also, regarding the HLTV demos: if you have knowledge of a player that cheated and a demo recorded by a HLTV with him exists, then you can contact any member of the AC Team at #gather-network.achelp on Quakenet and give them MatchID + player-name (do this only if HLTV demo exists). You should also write a .txt file describing the suspicious actions of that player. Use this method until a system like the current 'Demo center' will be up and running.
No-Demo Warning:
Recently there have been a high volume of users leaving gathers, when they rejoin they don't realise they have been demo'ed by an admin/captain etc. We are requesting that admins/captains inform the users that they are being demo'ed if they happen to timeout/retry so they can resume their demo's. Other than this, the users can also check their consoles to see if they were being demo'ed or not. This is a reminder because we don't give second chances on
incomplete demo's and this will simply save you from having a ban which you dont deserve.
We have 4 servers: 217.115.117.189:27015 217.115.117.189:27016 217.115.117.189:27017 217.115.117.189:27018
Here you go test your ping,
We are looking for active admins, before you enter #cs.gather.ie.recruit make sure that you set main channel to #cs.gather.ie you must have played atleast 30 gathers in gather network to become an admin. The number of gathers you have to make per week is 5.
As most of you all know we were doing the Ask Series almost every month, however this time we decided not to do it and do a little Pre-GN2010 interview with out lovely bot coder kalhimeo.
You can find the interview bellow
To most of the users you are known as kalhimeo or as the bot coder who along with myst created one of the most successful gather-network systems in Europe, however could you tell us who kalhimeo is and what does he do besides coding for GN?
Hi there! Well, it's quite a vast question. Let me introduce myself first: I am a 27 years old “french speaking” Belgian guy, living close to Brussels. My people use to call me Laurent, but in fact it does not sound as cool as "the bot coder" ;-). After a few years of long studies, small jobs and a lot of parties, I entered three years ago the DHL Company as First Officer on the Airbus A300B4. When I am not behind the computer working on the bot, the sky is where I spend a lot of my time.
How did you come up with the idea to create something big like Gather-Network?
Very simple: originally there was not such a plan.
Then years ago I played in a major Counter-Strike clan in Belgium and since we are a small country I quickly met most of the important Belgian players. This high-end player community was a little bit pissed off playing on public servers with whiners, people treating you as cheater, etc. So I decided to create a gather bot to make it easier to play with my CS friends. That's how the first gather channel was opened with the first bot version called PWF (standing for "Play With Friends").
After a few months of successful activity, we saw a lot of gather channels opening everywhere on Quakenet using my bot code (which was open source and free of download at that time). Then started the problems: to have a successful gather channel you need a good pool of players to fill the 10 slots and to play as substitute when needed. With all those new channels, the pool of player became split on all the different channels and the quality/number of gathers started to decrease. Then came the idea to build a united gather community, distributed on channels based on concrete criteria like the game played and the spoken language. I decided to call that union the "Gather-Network".
Which year do you think was ONE of the best years for GN?
I am someone very optimistic in every day’s life, so I always want to do better than the previous year. That's why I would answer that this year will be the best :) If I look back in the GN history, I remember some important milestones like when myst caught up the team with the creation of the website or the first time I successfully linked the bot with a game server.
You can read the rest of the interview by pressing the Read More button
Starting with 15.03.2010, the webgather acces on #CSS.Gather.RO will be restricted, the only acces will be via mIRc or any similar aplication.
We are forced to take this decision due to the problems that appeared after using this aplication.
In the 2 days left,we will be at your service for any kind of thelp regarding installing,configuring the IRC client,aswell as creating a Quakenet user,and configuring the account to gain acces to our gathers.
We are sorry for any kind of inconvenience made by this change,but I assure you I took this decision to avoid situations when new users are automaticly added by the webgather (without owning Counter-Strike:Source on the steam account),situations on wich we are forced to punish with banpoints for no-show.